World of Gladiators
is a web-based game in a MMORPG genre. It had thousands of players that were playing against each other, forming clans, developing their characters, participating in organized combats, communicating with each other via chat, forms, and internal messaging system. There were special events organized on public holidays such as Christmas, New Year, Easter etc. Types of events varied – from gifts giveaway and special sales to lotteries and quests with huge prizes. The project represented engaging and entertaining experience for a large audience throughout many years.
I was an original developer of the game and maintained the project over the years as it was gaining popularity. My responsibilities were to coming up with ideas of game features, developing the game application’s backend and UI, supporting server architecture, supervising work of freelance designers and artists, and supporting users, resolving their issues and collecting feedback.
The application is built on PHP 5, MySQL 5, HTML5, CSS2, jQuery, Sphinx Search, Node.js.
Text-based combat system
Chat with multiple locations (rooms)
Programmable Quest system
Shops armour and weapons
Promo materials / Landing pages
User Management System (UMS)
Interactive sign in page
Knowledge base portal
Payment Gateways Integration
Real-time trade system
Worked full-time with a small creative team in the office and managing contracts with freelance designers. The team in the office were responsive for game design, maintenance and small features enhancement, designers where making designs for main page, internal pages, landing and promo pages, armour and weapons art.